
It lived up to that billing and then some, combining the deviously punitive and unfair tricks and traps from that module with a ton of really difficult combat that puts the Hall of the Fire Giant King and Isle of the Ape to shame. The PCs were all 18th level and the adventure was billed as the toughest and deadliest thing Gary Gygax had ever written - the next step in challenge and difficulty beyond the infamous Tomb of Horrors. At the time, the adventure was planned for publication under the generic-stats "Fantasy Master" line, but in those games Gary used AD&D rules.

As I've mentioned many times before, I was lucky enough to play the Tomb of Rahotep section of Gary Gygax's magnum opus adventure Necropolis with the man himself back in 1988.
